Players can choose to enter the Parallel World series that functions independently from the main quest line. Enemies are set at a much higher difficulty than normal mobs and are designed to be completed as a group (3-5 players). Monster level scales to the highest level player in the group and health of individual creatures will increase with additional players. All Monsters in the dungeons equally provide XP and loot for every player in a group without the normal reduction for groups (but decreases for Level-difference between group members still occur). Ammon the Worldly Wanderer offers quests that guide you through the Parallel Worlds.
Entering Parallel Worlds
Once you reach level 50 with any of your characters at same account, Ammon the Worldly Wanderer gives you a Scroll. Use the scroll to enter The Splintered City of Cardhun.
Access all parallel world dungeons through The Splintered City of Cardhun. This location serves as a collection point for heroes seeking to put together a party for parallel world quests. Enter through the Parallel World portal and select your desired location free of cost. Prior to entering the parallel world dungeon, you will be queried about the desired difficulty level. At present there is only one difficulty level.
Parallel Worlds requirements
There are three possible scenarios for how to enter The Splintered City of Cardhun and the lowest level difficulty of Parallel World dungeons (Painful):
- You must first reach level 50
- You must have a level 50 toon that can already access The Splintered City of Cardhun, and your other toons are at least level 10
- You must have access to Parallel Worlds prior to Release 158 (Watery Grave).
- For the higher level difficulties (Excruciating & Fatal) you must reach level 50 on the toon.
Parallel World Difficulty
Each Parallel World is available in 4 different difficulties: Painful, Excruciating, Fatal and Infernal. Infernal difficulty is having more "sub-difficulties" like Infernal I, Infernal II ... etc.
You can select between different difficulties by changing the slider when you enter the Parallel World.
A brief description of each can be found below. All are measured relative to an equivalent non-PW mob.
(Same applies to all Events that come with difficulties)
- - Damage that monsters are dealing to you. (In Infernal Difficulty your Critical Hit Rate, Block Rate, Armor and Resistance are less effective depending on Infernal's sub-difficulty)
- - Monster's Health Points. (In Infernal Difficulty your Critical Hit Rate, Block Rate, Armor and Resistance are less effective depending on Infernal's sub-difficulty) Note: in groups monster's Health Points are increasing depending on number of the players in the group.
- - Guardian, Champion and Leader monsters have 1-X additional abilities (difficulty dependent).
- - Boss and World Boss monsters have X additional enhancements (difficulty dependent). Each enhancement gives an additional ability to the boss and increases its Damage and Health Points values.
- - Experience Points you are getting when killing monsters.
- - Base Values on Improved Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
- - Base Values on Magic Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
- - Base Values on Extraordinary Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
- - Base Values on Legendary Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
- - Size of dropped item stacks for: Andermant, Coins, Materi Fragments, Access Items and other special currency.
- Painful Difficulty - Free
- Excruciating Difficulty - Free
- Fatal Difficulty - Free
- Infernal I Difficulty -
80x Fragment of Infernal PassageFree
- Infernal II Difficulty -
100x Fragment of Infernal PassageFree
- Infernal III Difficulty - 120x Fragment of Infernal Passage
What can you expect in a Parallel dungeon?
Bosses, mini-bosses and many of the same monsters from the normal dungeons, except you will find them much more powerful than before. Monsters from the "Champion" category will have anywhere from one to four enchantments.
Once your character has reached The Splintered City of Cardhun, NPC Ammon will provide you with a series of quests.
Play through the quests series to unlock the dungeons. The dungeons will be unlocked in the following course (top to bottom). You will first have to clear two maps and in the third map you will encounter a boss monster. For example, you will have to clear Parallel World Grimmagstone, the quest will then lead you to Parallel World Alliance Fortress and then you can enter Parallel World Fortress Hall where you will encounter the boss monster, in this case Grimmag .
In the end of every boss monster, when you defeat him successfully, if you have your quest serie activated, you will find out a Parallel World Treasure Chest, that will give you a certain amount of Materi Fragment, according to your level.
Travel Rations (portals)
You can use Travel Rations for direct access to any boss. Without them you can only get to boss' room only through previous two maps (m1 and m2) by finishing the quest line.
NOTE: Without finishing the quest line you can't open the Treasure Chest inside the boss' room and you can't spawn the merchant in order to buy PW Items.
Quest: Between Worlds
Quest: Into the Deepest Cave
Quest: Into the Darkest Grave
Quest: Into the Darkest Forest
Quest: Into the Highest Monastery
Quest: Into the Burning Cave
Quest: Into the Coldest Heights
Quest: Into the Vengeful Past