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New PW


IntroEdit

Players can choose to enter the Parallel World series that functions independently from the main quest line. Enemies are set at a much higher difficulty than normal mobs and are designed to be completed as a group (3-5 players). Monster level scales to the highest level player in the group and health of individual creatures will increase with additional players. All Monsters in the dungeons equally provide XP and loot for every player in a group without the normal reduction for groups (but decreases for Level-difference between group members still occur). Ammon the Worldly Wanderer offers quests that guide you through the Parallel Worlds.

Entering Parallel WorldsEdit

Once you reach level 50 with any of your characters at same account, Ammon the Worldly Wanderer gives you a Scroll. Use the scroll to enter The Splintered City of Cardhun.
Access all parallel world dungeons through The Splintered City of Cardhun. This location serves as a collection point for heroes seeking to put together a party for parallel world quests. Enter through the Parallel World portal and select your desired location free of cost. Prior to entering the parallel world dungeon, you will be queried about the desired difficulty level. At present there is only one difficulty level. ​

Parallel Worlds requirementsEdit

There are three possible scenarios for how to enter The Splintered City of Cardhun and the lowest level difficulty of Parallel World dungeons (Painful):

  • You must first reach level 50

OR

OR

  • You must have access to Parallel Worlds prior to Release 158 (Watery Grave).
  • For the higher level difficulties (Excruciating & Fatal) you must reach level 50 on the toon.

Parallel World DifficultyEdit

Each Parallel World is available in 4 different difficulties: Painful, Excruciating, Fatal and Infernal. Infernal difficulty is having more "sub-difficulties" like Infernal I, Infernal II ... etc.
You can select between different difficulties by changing the slider when you enter the Parallel World.

Difficulty Selection Slider

A brief description of each can be found below. All are measured relative to an equivalent non-PW mob.​

Painful Difficulty:

Painful Difficulty Modifications
Excruciating Difficulty:
Excruciating Difficulty Modifications
Fatal Difficulty:
Fatal Difficulty Modifications
Infernal I Difficulty:
Infernal I Difficulty Modifications
Infernal II Difficulty:

Infernal II Difficulty Modifications

Explanations:
(Same applies to all Events that come with difficulties)

  • Monster Damage Icon - Damage that monsters are dealing to you. (In Infernal Difficulty your Critical Hit Rate, Block Rate, Armor and Resistance are less effective depending on Infernal's sub-difficulty)
  • Monster Health Points Icon - Monster's Health Points. (In Infernal Difficulty your Critical Hit Rate, Block Rate, Armor and Resistance are less effective depending on Infernal's sub-difficulty) Note: in groups monster's Health Points are increasing depending on number of the players in the group.
  • Additional Abilities Icon - Guardian, Champion and Leader monsters have 1-X additional abilities (difficulty dependent).
  • Boss Enchantments Icon - Boss and World Boss monsters have X additional enhancements (difficulty dependent). Each enhancement gives an additional ability to the boss and increases its Damage and Health Points values.
  • Experience Points Icon - Experience Points you are getting when killing monsters.
  • Improved Items Icon - Base Values on Improved Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
  • Magic Items Icon - Base Values on Magic Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
  • Extraordinary Items Icon - Base Values on Extraordinary Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
  • Legendary Items Icon - Base Values on Legendary Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
  • Stack Size Icon - Size of dropped item stacks for: A Andermant, Coins, Materi Fragment Materi Fragments, Access Items and other special currency.

Entrance FeeEdit

What can you expect in a Parallel dungeon?Edit

Bosses, mini-bosses and many of the same monsters from the normal dungeons, except you will find them much more powerful than before. Monsters from the "Champion" category will have anywhere from one to four enchantments.

Find large stacks of Andermant, gold, Materi Fragments and enchanted items in all these locations! Gather a group of fellow players in-arms to defeat the baddest of enemies in Duria.

Collect Materi Fragments dropped from normal mobs, mini-bosses and the head boss to purchase goodies from various NPCs in The Splintered City of Cardhun.


Once your character has reached The Splintered City of Cardhun, NPC Ammon will provide you with a series of quests.
Play through the quests series to unlock the dungeons. The dungeons will be unlocked in the following course (top to bottom). You will first have to clear two maps and in the third map you will encounter a boss monster. For example, you will have to clear Parallel World Grimmagstone, the quest will then lead you to Parallel World Alliance Fortress and then you can enter Parallel World Fortress Hall where you will encounter the boss monster, in this case Grimmag .

In the end of every boss monster, when you defeat him successfully, if you have your quest serie activated, you will find out a Parallel World Treasure Chest, that will give you a certain amount of Materi Fragment, according to your level. Treasure Chest


Travel Rations (portals)Edit

You can use Travel Rations for direct access to any boss. Without them you can only get to boss' room only through previous two maps (m1 and m2) by finishing the quest line.
NOTE: Without finishing the quest line you can't open the Treasure Chest inside the boss' room and you can't spawn the merchant in order to buy PW Items.

Portals Merchants


Parallel world Quests and DungeonsEdit

(Q1)Edit

Parallel World GrimmagstoneEdit

Parallel World Alliance FortressEdit

Parallel World Fortress HallEdit


Quest: Between Worlds

(Q2)Edit

Parallel World Hagastove GrottoEdit

Parallel World Loxley CavernsEdit

Parallel World Arachna's RefugeEdit


Quest: Into the Deepest Cave

(Q3)Edit

Parallel World Stonekeep IslandEdit

Parallel World Crypt of KingsEdit

Parallel World Heredur's MausoleumEdit


Quest: Into the Darkest Grave

(Q4)Edit

Parallel World Wildherz CavernsEdit

Parallel World Eternal GroveEdit

Parallel World Hunting Call ClearingEdit


Quest: Into the Darkest Forest

(Q5)Edit

Parallel World Ruins of the First CircleEdit

Parallel World Liar's LairEdit

Parallel World Khalys' ElysiumEdit


Quest: Into the Highest Monastery

(Q6)Edit

Ocean of BonesEdit

Halls of the DeadEdit

Mortis' CourtroomEdit


Quest:

(Q7)Edit

Parallel World Fortress TeganswallEdit

Parallel World Hidden SanctumEdit

Parallel World Tegan's Ceremonial HallEdit


Quest: Into the Burning Cave

(Q8)Edit

Parallel World Hailstone MountainsEdit

Parallel World Eternal WatchEdit

Parallel World HjalgrimurEdit


Quest: Into the Coldest Heights

(Q9)Edit

Parallel World Mount SuviusEdit

Parallel World Atlantis Above WaterEdit

Parallel World ObservatoryEdit


Quest: Into the Vengeful Past

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