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New PW


Intro

Players can choose to enter the Parallel World series that functions independently from the main quest line. Enemies are set at a much higher difficulty than normal mobs and are designed to be completed as a group (3-5 players). Monster level scales to the highest level player in the group and health of individual creatures will increase with additional players. All Monsters in the dungeons equally provide XP and loot for every player in a group without the normal reduction for groups (but decreases for Level-difference between group members still occur). Ammon the Worldly Wanderer offers quests that guide you through the Parallel Worlds.

Entering Parallel Worlds

Once you reach level 50 with any of your characters at same account, Ammon the Worldly Wanderer gives you a Scroll. Use the scroll to enter The Splintered City of Cardhun.
Access all parallel world dungeons through The Splintered City of Cardhun. This location serves as a collection point for heroes seeking to put together a party for parallel world quests. Enter through the Parallel World portal and select your desired location free of cost. Prior to entering the parallel world dungeon, you will be queried about the desired difficulty level. At present there is only one difficulty level. ​

Parallel Worlds requirements

There are three possible scenarios for how to enter The Splintered City of Cardhun and the lowest level difficulty of Parallel World dungeons (Painful):

  • You must first reach level 50

OR

OR

  • You must have access to Parallel Worlds prior to Release 158 (Watery Grave).
  • For the higher level difficulties (Excruciating & Fatal) you must reach level 50 on the toon.

Parallel World Difficulty

Each Parallel World is available in 4 different difficulties: Painful, Excruciating, Fatal and Infernal. Infernal difficulty is having more "sub-difficulties" like Infernal I, Infernal II ... etc.
You can select between different difficulties by changing the slider when you enter the Parallel World.

Difficulty Selection Slider

A brief description of each can be found below. All are measured relative to an equivalent non-PW mob.​

Painful Difficulty:
Painful Difficulty Modifications

Excruciating Difficulty:
Excruciating Difficulty Modifications
Fatal Difficulty:
Fatal Difficulty Modifications
Infernal I Difficulty:
Infernal I Difficulty Modifications
Infernal II Difficulty:

Infernal II Difficulty Modifications

Explanations:
(Same applies to all Events that come with difficulties)

  • Monster Damage Icon - Damage that monsters are dealing to you. (In Infernal Difficulty your Critical Hit Rate, Block Rate, Armor and Resistance are less effective depending on Infernal's sub-difficulty)
  • Monster Health Points Icon - Monster's Health Points. (In Infernal Difficulty your Critical Hit Rate, Block Rate, Armor and Resistance are less effective depending on Infernal's sub-difficulty) Note: in groups monster's Health Points are increasing depending on number of the players in the group.
  • Additional Abilities Icon - Guardian, Champion and Leader monsters have 1-X additional abilities (difficulty dependent).
  • Boss Enchantments Icon - Boss and World Boss monsters have X additional enhancements (difficulty dependent). Each enhancement gives an additional ability to the boss and increases its Damage and Health Points values.
  • Experience Points Icon - Experience Points you are getting when killing monsters.
  • Improved Items Icon - Base Values on Improved Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
  • Magic Items Icon - Base Values on Magic Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
  • Extraordinary Items Icon - Base Values on Extraordinary Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
  • Legendary Items Icon - Base Values on Legendary Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
  • Stack Size Icon - Size of dropped item stacks for: A Andermant, Coins, Materi Fragment Materi Fragments, Access Items and other special currency.

Entrance Fee

What can you expect in a Parallel dungeon?

Bosses, mini-bosses and many of the same monsters from the normal dungeons, except you will find them much more powerful than before. Monsters from the "Champion" category will have anywhere from one to four enchantments.

Find large stacks of Andermant, gold, Materi Fragments and enchanted items in all these locations! Gather a group of fellow players in-arms to defeat the baddest of enemies in Duria.

Collect Materi Fragments dropped from normal mobs, mini-bosses and the head boss to purchase goodies from various NPCs in The Splintered City of Cardhun.


Once your character has reached The Splintered City of Cardhun, NPC Ammon will provide you with a series of quests.
Play through the quests series to unlock the dungeons. The dungeons will be unlocked in the following course (top to bottom). You will first have to clear two maps and in the third map you will encounter a boss monster. For example, you will have to clear Parallel World Grimmagstone, the quest will then lead you to Parallel World Alliance Fortress and then you can enter Parallel World Fortress Hall where you will encounter the boss monster, in this case Grimmag .

In the end of every boss monster, when you defeat him successfully, if you have your quest serie activated, you will find out a Parallel World Treasure Chest, that will give you a certain amount of Materi Fragment, according to your level. Treasure Chest


Travel Rations (portals)

You can use Travel Rations for direct access to any boss. Without them you can only get to boss' room only through previous two maps (m1 and m2) by finishing the quest line.
NOTE: Without finishing the quest line you can't open the Treasure Chest inside the boss' room and you can't spawn the merchant in order to buy PW Items.

Portals Merchants


Parallel world Quests and Dungeons

(Q1)

Parallel World Grimmagstone

Parallel World Alliance Fortress

Parallel World Fortress Hall


Quest: Between Worlds

(Q2)

Parallel World Hagastove Grotto

Parallel World Loxley Caverns

Parallel World Arachna's Refuge


Quest: Into the Deepest Cave

(Q3)

Parallel World Stonekeep Island

Parallel World Crypt of Kings

Parallel World Heredur's Mausoleum


Quest: Into the Darkest Grave

(Q4)

Parallel World Wildherz Caverns

Parallel World Eternal Grove

Parallel World Hunting Call Clearing


Quest: Into the Darkest Forest

(Q5)

Parallel World Ruins of the First Circle

Parallel World Liar's Lair

Parallel World Khalys' Elysium


Quest: Into the Highest Monastery

(Q6)

Ocean of Bones

Halls of the Dead

Mortis' Courtroom


Quest:

(Q7)

Parallel World Fortress Teganswall

Parallel World Hidden Sanctum

Parallel World Tegan's Ceremonial Hall


Quest: Into the Burning Cave

(Q8)

Parallel World Hailstone Mountains

Parallel World Eternal Watch

Parallel World Hjalgrimur


Quest: Into the Coldest Heights

(Q9)

Parallel World Mount Suvius

Parallel World Atlantis Above Water

Parallel World Observatory


Quest: Into the Vengeful Past

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